

Of course, the explanation here is not about topology on ZSphere, but topology on the basis of brushes, which can also keep files concise. It is easy to use, fast and the final result is good, which can improve ZX's work efficiency. Personally, ZX likes to use Zbrush's tool topology.

When the reference line of the edge is drawn, you can refer to it for retopology. First, remove the sculpting function of the brush, turn on RGB, select red, and draw the hard edge part of the helmet that needs to be made as a reference.

In this step, ZX uses the standard brush. The following part explains the production process, 1.

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