
I fall under this category since I work for a software company totally unrelated to Unity and to Game developing in general. "It is only when you use Unity for any part of your job which would then likely require a paid license unless the company earns under $100,000 USD" In previous comment was clarified that if you work for a company that doesn't have anything to do with Unity, company's revenue does not come into account for the 100K limit: Please see our Software Terms of Service for all information on our different license tiers. If you wish to use Unity Personal Edition, whilst working for a company or freelancing, the $100,000 cap is in relation to the entire company you are providing work for, overall earned revenue or funding for the most recent 12-month period.

For example, money earned from Unity Ads or games published. If you are an 'independent/solo developer' - the revenue earned is based on personal revenue made from using Unity, in the most recent 12-month period.

This is that you did not earn or receive more than $100,000 in revenue or funding in the most recent 12-month period. To do this, you must meet the requirements to use Unity Personal Edition. You can absolutely sell commercial games made in the Personal Edition of Unity.

You want to sell a game or app you have made and continue to use the Free/Personal Edition, without upgrading your license to Plus, Pro, or Enterprise.
